Wright

The "Atlantean Sea-Changed - Wright" is obtained via right clicking a Atlantean Artifact. This will grant you one of the Atlantean powers at random chance.
- Maximum Health: 28
- Maximum Healing / Second: 1 HP / 3 Seconds
- Armor Rating: 16
- Armor Toughness: 3
- Base Attack Damage: 12
- Sprint Speed: 140%
- Swim Speed: 220%
Main Abilities:
- Slot 1 (Crouch): "Combat Abilities" - Open the ability wheel to change what active ability you have for your first slot. Selected abilities are used with non-crouch. The Abilities for the first slots are:
- "Strength-Based Grab" - Use your strength pick up an entity and hold them in front of you.
- "Block" - Block incoming damage for a short time.
- "Punch" - Hit your target with a powerful strike that will apply knockback and will scale to your attack damage.
Related Information:
- This power cannot breathe above water unless in raining.
- Limit for staying above water is 30 seconds, after that you will begin taking damage until you get into water where you can breath.
- This power has a visible, physical change to their head, arms and legs.
- This power can walk in to bottom of the ocean.
- You can decrease / increase your Sprint Speed and Swim Speed with the correct keybinds. Default settings are Down Arrow / Up Arrow. Crouch using will get your percentage to maximum or minimum.
- This power has following passives:
- Night Vision
- Poison Immunity
- Nausea Immunity
- This power has a faster block breaking while under water.
- This power is based of from a subrace of Atlanteans called Wrights.