Siren

The "Atlantean Sea-Changed - Siren" is obtained via right clicking a Atlantean Artifact. This will grant you one of the Atlantean powers at random chance.
Stats:
- Maximum Health: 30
- Maximum Healing / Second: 1 HP / 3 Seconds
- Armor Rating: 8
- Armor Toughness: 3
- Base Attack Damage: 4
- Sprint Speed: 170%
- Swim Speed: 375%
Main Abilities:
- Slot 1 (Crouch): "Siren Abilities" - Open the ability wheel to change what active ability you have for your first slot. Selected abilities are used with non-crouch. The Abilities for the first slots are:
- "Siren's Call" - Sing your Siren's song to pull all targets in a 10-block radius towards you. Any entity within range will be force to stay within 3 blocks of you, but while active you cannot move deactivate it or move until the song is over.
- "Siren's Shriek" - Let out a horrendous scream to apply Sound Poisoning effect to targets hit by it.
Related Information:
- This power cannot breathe above water unless in raining.
- Limit for staying above water is 60 seconds, after that you will begin taking damage until you get into water where you can breath.
- This power can walk in to bottom of the ocean.
- You can decrease / increase your Sprint Speed and Swim Speed with the correct keybinds. Default settings are Down Arrow / Up Arrow. Crouch using will get your percentage to maximum or minimum.
- This power has following passives:
- Night Vision
- Poison Immunity
- Nausea Immunity
- This power has a faster block breaking while under water.
- This power is loosely based off of Hila, a.k.a Siren.