Magnetism

The "Magnetism" is obtained via the X-Gene item at random chance.
Stats:
- Maximum Health: 28
- Maximum Healing / Second: N / A
- Armor Rating: 8
- Armor Toughness: 0
- Base Attack Damage: 5
- Sprint Speed: 130%
- Flight Speed: 1.0
Main Abilities:
- Slot 1 (Crouch): "Magnetic Manipulation" - Open the ability wheel to change what active ability you have for your first slot. Selected abilities are used with non-crouch. The Abilities for the first slots are:
- "Magnetic Telekinesis" - If your target is wearing any magnetic vanilla armor, Iron Man Armor, Scarab, or has Metal Skin / Skeletons, control their movements.
- "Magnetic Item Pull" - Pull in any magnetic items on the ground within a 5x5x5 radius of you directly to you.
- "Magnetic Ore Extraction" - Extract the raw material from any metallic ore, dropping the raw material in its place.
- "Shape Metal" - Convert any metal tool into another tool, or change an ingot, raw ore, or ore block into any tool as well. This ability has upgrades which allow you to shape iron/gold/netherite/adamantium.
- "Shape Metal - Repair Tools" - This allows you to repair tools that in your mainhand.
- Slot 2 (Crouch): "Magnetic Offensive" - Open the ability wheel to change what active ability you have for your second slot. Selected abilities are used with non-crouch. The Abilities for the second slots are:
- "Magnetic Ray" - Manipulate magnetic waves to create a beam of electricity that deals 10 damage per hit.
- "Magnetic Repulsion" - Use the iron present in a target's body to push them up to 20 blocks away, dealing 1 damage.
- "Electromagnetic Pulse" - Manipulate magnetic waves to scramble any technology within a 10x10x10 range for 20 seconds. This will also deal shocking damage for 5 seconds.
- "Increase Gravity" - By adjusting the electromagnetic field around you, increase gravity for everything within a 10x10x10 radius around you. The closer the target is to you, the more they are affected.
- "Decrease Gravity" - By adjusting the electromagnetic field around you, decrease gravity for everything within a 10x10x10 radius around you. The closer the target is to you, the more they are affected.
- Slot 3 (Non-Crouch): "Electromagnetic Shield" - Create a powerful energy shield that encompasses your body, gaining +12 Armor, +12 Toughness and Arrow Immunity. While this is active, you cannot walk and your flight speed is reduced to almost nothing.
- Slot 4 (Crouch): "Levitate Sword / Remove Sword" - Levitate up to 5 iron swords above your head. If used with nothing in your main hand, this will allow you to retrieve one of the swords if it has not yet been fired.
- Slot 4 (Non-Crouch): "Master of Magnetism: Sword Play" - Fire one of up to 5 iron swords you have prepared at an enemy for 15 damage.
- Slot 5 (Non-Crouch): "Master of Magnetism: Embed" - Launch an iron nugget at your target, temporarily halting their movements. If the target is wearing If your target is wearing any magnetic vanilla armor, Iron Man Armor or Scarab crush them in it to deal damage. If the target is infused with adamantium, it will be ripped from them.
Related Information:
- Combining this power with the Phoenix Force will spawn a iron nugget at your inventory in designated times.
- Copying this ability with Mimicry grants a version of the Electromagnetic Shield ability.
- This power is loosely based off of Max Eisenhardt, a.k.a Magneto.