Model III

The Ironheart (Model III) is crafted in the Tailoring Table with 2 Gold Circuits, 2 Diamond Circuits, a Template II suitset, 6 Red Reinforced Fabric, 6 Yellow Reinforced Fabric, and the Ironheart Model III blueprint.. The armor can be repaired in an anvil with Modular Stark Repair Kits.
Stats:
- Armor Rating: 28
- Armor Toughness: 8
- Attack Damage bonus: +2
- Flight Speed: 1.5
- Fall Resistance: 61
Abilities:
- Slot 1 (Non-Crouch): "Repulsor Beam" - Fire a continuous beam of repulsor energy that deals damage on hit that can be held for 10 seconds before needing to recharge. This armor has an adjustable repulsor damage output up to a max of 4 that can be adjusted by crouching and using the ability key:
- Output 1 - 5 damage
- Output 2 - 8 damage
- Output 3 - 13 damage
- Output 4 - 16 damage
- Slot 2 (Non-Crouch): "Unibeam" - Fire a continuous beam of repulsor energy from your chest reactor that deals damage 18 on hit that can be held down for 5 seconds before needing to recharge.
- Output 1 - 18 damage
- Output 2 - 22 damage
- Output 3 - 26 damage
- Slot 3 (Crouch): "Swap Munitions" - Crouching and using the ability key gives you the option to change the type of munition that will be fired:
- "Kinetic Micro Missile" - Fire a medium range missile that explodes on impact, dealing 3 explosive damage.
- "Taser Launcher" - Fire a single electric charge which inflicts Shock II and EMP, for 5 seconds which deals 2 shock damage over time and disables the target’s technology based powers.
- Slot 4 (Non-Crouch): "Energy Shield" - Project a bubble around yourself that locks movement and blocks any incoming damage that can be held for 15 seconds before needing to recharge.
- Slot 4 (Crouch): "Energy Blade" - Focus repulsor energy into a blade of pure energy coming from the repulsor core on your gauntlet, giving you 10 damage per hit at the cost of high energy drain.
Related Information
- This Suits's recipe becomes unlocked after crafting the Iron Heart Model II suit.